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Synopsis

Ever since having witnessed the "Little Giant" and his astonishing skills on the volleyball courtroom, Shouyou Hinata has been bewitched past the dynamic nature of the sport. Even though his attempt to make his debut as a volleyball regular during a middle school tournament went up in flames, he longs to testify that his less-than-impressive top ceases to be a hindrance in the face of his sheer will and perseverance.

When Hinata enrolls in Karasuno High School, the Little Giant's alma mater, he believes that he is 1 step closer to his goal of becoming a professional volleyball actor. Although the school only retains a shadow of its former glory, Hinata's conviction isn't shaken until he learns that Tobio Kageyama—the prodigy who humiliated Hinata'southward centre schoolhouse volleyball team in a crushing defeat—is at present his teammate.

To fulfill his desire of leaving a mark on the realm of volleyball—so often regarded equally the domain of the tall and the strong—Hinata must polish out his differences with Kageyama. Only when Hinata learns what it takes to be a part of a team will he exist able to join the race to the top in hostage.

[Written by MAL Rewrite]

Groundwork

Haikyuu!! adapts the first eight volumes of Haruichi Furudate's manga of the same name.

MALxJapan -More than than just anime-


Related Anime


Characters & Voice Actors


Staff

Mitsunaka, Susumu

Mitsunaka, Susumu

Director, Episode Director, Storyboard, Animation Director, Key Animation

Reviews

Sep 21, 2014

Overall 10
Story 10
Animation 10
Sound 10
Character 10
Enjoyment 10

To be honest, I'm guilty of beingness biased and judgemental, and more than once to boot. A few years ago I had seen my friend's collection of Naruto manga. I scoffed and even teased him a flake, having seen what appeared to exist ridiculous anime promos on Television receiver aimed at children. Within a year, I had discovered anime and manga myself. I accept since apologized. Then, a year ago in the fall FAL league, I found myself incredulous at how popular and highly praised the sequel to Kuroko no Basket was. After, I stumbled across a volleyball anime with what seemed to be an interesting premise.

Therefore, I believe apologies are in order. I'chiliad distressing, sports anime genre. I'k pitiful I looked downward on you lot. I'm deplorable I didn't give yous a shot sooner. I'one thousand pitiful I wrote off Kuroko no Basket and Yowamushi Pedal and the several other of the genre I have since added to my plan to watch listing. If y'all want to give thanks for my change of center, you lot need look no farther than a wonderful little gem called Haikyuu!!

Quickly becoming one of my favorite anime, Haikyuu!! was the show I looked forrad to nearly each calendar week. Information technology is a well-rounded work that made every Lord's day a piffling amend. As today is the day information technology finished airing, I'chiliad a bit surprised that more than people haven't completed information technology and/or written reviews. Hoping to help others that may not have given Haikyuu!! a gamble, hither I am at present expressing my humble opinion.

Adapted from a Shounen Jump manga, the story could be boiled to to pretty typical shounen stereotypes. It contains an underdog, teamwork, perserverance, etc. However, in my opinion, Haikyuu!! integrates these themes incredibly well, and also sets itself apart from your run of the mill Bound product. The protagonists are relatively inexperienced and are far from being the best volleyball players out there. Crazy quick 'level up's don't exist, and you will find no inexplicable victories here. Instead, we receive a well crafted story with good pacing that follows the formation of the Karasuno to their foray into the high school volleyball circuit.

Some other issue people typically accept with the shounen genre is apartment, 2-dimensional characters that have little or poor development. I like to call up this problem does not plague Haikyuu!! In fact, I'd say this is a strong bespeak in relation to many other anime/manga. Haikyuu!! mainly focuses upon the exploits of the 2 master characters and the squad equally a whole, but does have the occasional detour to explore backstory, relationships, character development, comedic moments, and small characters. That last item especially separates this show from the rest. A recurring theme throughout this sports anime is, not surprisingly, losing. I was very impressed with Haikyuu!! on how it depicts the emotions and point of view of well-nigh all minor characters, whether they appear once again or not. For me, the level to which they were explored is rare among whatever story I've come across. On a side note, having non experienced non much from the sports genre, I am no authorisation on how others deal with losing games. However, subjectively, I recall it handles the concept fantastically, and possibly meliorate than the above-mentioned basketball and biking anime. It spends a off-white amount of fourth dimension presenting how the characters react and cope with loss.

As far as technical aspects go, Haikyuu!! does not disappoint. The artwork is clean and the blitheness fluid. Production I.Thousand. did a wonderful job putting together a smashing visual work. In improver, the OST is superb. Personally, the background tracks helped gear up the scene and kept me emotionally invested throughout intense, comedic, and dramatic scenes. I cannot compliment the sound side of this anime enough with how well it worked. As a bonus, I fell in beloved with all of the openings and endings. Hopefully, you're as lucky as I was.

I pray you lot give Haikyuu!! a take a chance. If you lot are new to the genre, this might be a gateway to a new horizon for you. If y'all have enjoyed sports anime before, Haikyuu!! will continue your enjoyment of the genre. Inevitably, this prove is and will be compared to Production I.M.'s other sensation, Kuroko no Basket. In the interest of bipartisanship and brevity, I will simply say that the primary difference is that Kuroko no Basket relies more on spectacle, whereas Haikyuu!! integrates more realism. Regardless of opinion, I believe that you lot will really savour Haikyuu!!and, quite perhaps, like me you lot volition be eagerly pending season 2.

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Aug 17, 2015

Overall 7
Story seven
Blitheness 8
Sound 8
Character 7
Enjoyment 7

[Spoiler Warning]

Uh oh, I'm about to do something not many have done: bring upward problems with Haikyuu! Disclaimer: I do play volleyball, and then please understand where I'grand coming from.

Don't go me wrong, I liked Haikyuu! and will be watching the second season, but in this review I'm going to talk about what I didn't similar because everyone else gushes over it. Remember, I did genuinely like information technology.

When I start found out there was an anime nearly volleyball (and not only that, it was actually popular and well-liked) I kind of got actually excited and placed it well-nigh the top of my "Plan to Watch" list. I'm not quite sure what I expected, simply this wasn't it. I had expected something intelligent, engaging, and meaningful, what I got was a typical shounen.

[b]Story: 7[/b]

Let's get-go with the plot. Nix really special about it. A band of unlikely heroes come together one twelvemonth to form a volleyball team that but then happens to be really skilful, they fix their goals to be in the Nationals, they go through sure hardships to go at that place only to come up short when they near their goal. Only fear not! There is a second flavour! The plot was pretty generic sports anime for me. Not much else I tin say about it.

Here's where the issues I, personally, have begin. Everything feels dumbed down, like it was made for someone who knows admittedly nix nearly volleyball to watch. Now I'g not saying "You should just picket sports anime if you've played the sport", on the contrary, in fact. But they shove downwardly explanations of the most bones moves into your throat, even downward to the second to last episode. They ever try to mask information technology (past explaining to other people the rules), just they never exercise a adept enough task at it. It should be implied that your viewer is smart enough to be able to pick upwards on certain things with the sport later watching, rather than having everything explained in crystal-clear clarity. Take [i]Ping Pong the Blitheness[/i] equally an example. They lay everything out to you lot clearly, merely don't tell yous specifically what it is you're supposed to see. It's your job to figure it out. That'due south a smarter show with more subtlety and more respect for the viewer'southward intelligence.

There were so many weird volleyball technicalities. I didn't understand if volleyball in Nihon was that dissimilar, or if Haikyuu just honestly thought nobody watching would know anything well-nigh volleyball so they could cheat a little? I tried to look up the rules for Nippon, merely could but find certain things, nothing decisive. Hither are all the fiddling, weird, things happened:

Kageyama is supposed to be a genius setter and yet he's never set up a back-row attack upwards until this point? And he'south never even attempted to do a leap-float? Those are things we acquire to practise in club volleyball when you lot're like 12. And information technology also seems similar he never dumps despite it beingness an easy strategy to become 2-3 points per lucifer (also, he'due south alpine and can leap high, it'd be even easier for him than almost).

They don't use any conventional terminology when beingness set. They but say "set me". This doesn't tell the setter how fast or where you desire it. A Become ball, a Shoot set, and a 4 gear up are very dissimilar sets, just all to the same person. At that place's never any indication anything changes. They besides have a position called an "Ace", which I have looked upwardly, but cannot ostend to exist. I know that Nippon has "Wing Spikers" instead of Outsides and Opposites, then no problems there, only I don't know if Ace actually exists. It seems to just mean their best role player?

How is there e'er a triple or double block on every striking? Nearly of the fourth dimension, you lot're lucky if you can get a double block on a outside hitter, just they get triple blocks, even on quicks! Fifty-fifty at the Olympic level they don't practice that. And when every hitter goes up to hit the ball, they always hitting straight downwards the line. I honestly saw 3-4 cross hits the entire serial, no joke. They always hit straight, which leads to them getting blocked. So when they exercise get blocked, they don't go "Hey, side by side time roll/tip information technology over the cake, put pressure on the dorsum row to go that", they but say "[b][i]Hit it harder![/i][/b]", like that's not how it works. They also never intentionally aim out and then the other team accidentally blocks it directly down out of bounds, and they never wipe the ball off the block. There'due south never whatsoever strategy in their hits.

And there'southward nearly nada free balls (or "run a risk ball!") in the show. Even if it's a bad first dig, they somehow manage to get a total attack almost every single time. That's just not how information technology works. And i of the i times the opponent's had to merely pass one over, anybody was downright amazed with how smart it was to laissez passer it to the setter. That's not that clever at all. A common strategy to break teams with really good setters is to hitting, pass, and block everything in their direction to either force them to accept the libero set or to get them out of rotation to recoup for it. It's something well-nigh every team of every skill level does, surely a team that has a run a risk to go to nationals would know this stuff.

This is more of a minor detail, but the portrayal of the females in this show was slightly derogatory. I'thou non going to get full SJW and preach to you right at present, simply this stuff was kind of obvious. The females were all strung over the hotshot athletes, the female volleyball team was the weak and helpless team that needed the boys' team'due south strength to pick them support after the loss, and all the explaining that got done to help the audience was eighty% of the time done to some "helpless and dislocated" girl watching from the sidelines. Sure, the main girl (if you lot can even call her main) had some force, only it was simply stereotypical, shounen strength, naught resembling a real personality.

[b]Characters: 7[/b]

I'm going to be honest with you, I but absolutely couldn't stand up Hinata, the MC. He was the stereotypical genuine, happy-get-lucky protagonist. His motivations were extremely 1-dimensional and weak. Y'all lose i game in Inferior High to a good team while you have a shit team and then you swear revenge for life? And that's your driving motivation for the residuum of the serial? To beat out him in a 1-on-1? His personality was so bad. Every interaction he had with other people was a "feel-good" talk, something to pick another guy back up on his feet, which got really stale subsequently virtually, hmmm, 2 episodes. This problem existed with lots of other characters as well. Interactions that just started with someone feeling downwards and ended with them magically beingness inspired again, after like 2 sentences. Super cliché, shounen nonsense.

Kageyama and Asahi were the just ones who went through any blazon of development (although Asahi's was condensed within nearly 4 episodes), which isn't [i]also[/i] big of a problem, if I really liked any of the other graphic symbol's personalities. Honestly, the only ii I liked were Tsukishima (considering he has the same kind of "wtf are these people doing" attitude I take) and Nishinoya considering all liberos are cool.

[b]Art/Blitheness: 9[/b]

The art and animation were definitely bang-up all-around, merely I did have some problems with them too. For i, some character's necks were really long or really weird, which honestly made some characters wait like literal dickheads (Oikawa I'm looking at yous). Besides, there were tons of reused and recycled animations. Because anybody hit line, all they had to do was switch the character who was "receiving" the ball and reuse the animation over and over. There was no variety with the hits so they cut corners on animation. I don't know if this was due to limited budget, merely it was quite noticeable.

One thing I do take to commend them on are the volleyballs themselves. They were well-detailed and looked most exactly like the ones nosotros apply in real life, down to the footling tiny ridge details on the brawl.

[b]Sound: viii[/b]

I have no complaints, simply I honestly don't retrieve sound matters that much (unless it'south awful or astonishing).

[b]Personal Enjoyment: 7[/b]

I genuinely did similar this show and I will be watching the 2d season equally it airs. I'grand merely confused as to why so many people heap praise upon this prove. It'south a good shounen, absolutely, simply it'southward too much of a shounen.

Thank you for reading my review and if y'all have whatsoever feedback (positive or negative, I don't mind) feel free to bulletin me.

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Oct 1, 2014

Overall 10
Story 10
Animation 8
Sound x
Grapheme ten
Enjoyment 10

So if you lot can tell from my score, I really freaking dearest this anime. I accept to preface this by saying, I am Not a sports anime fan. It's one of the last genres I look to because I've disliked/dropped over 90% of the ones I've seen. So I'm incredibly biased.

Story:
The story in Haikyuu! is what amazes me most possible.

It's all volleyball, volleyball, volleyball, even so I'g never tired of it (despite not being an avid volleyball fan). The relationships between the players develops in all aspects: the relationships betwixt the players as friends, as teammates, as students in different schoolhouse years, as a cohesive team against other teams. In between is volleyball. At every corner is volleyball. This is literally a volleyball explosion. But you really run into the story backside why the characters love information technology. How the love developed for them. How much of themselves and their past they've put into the game. What torment and triumph they feel from the sport.

Like every other sports anime, Haikyuu! at that place are out of this earth, impossible moves that fifty-fifty pros tin can't exercise. BUT I never experience that style. They don't drag it out or make it ridiculously over the top. It happens, then they move on with the game.

In sports anime, another affair I noticed that tin can drag a story down is when they try to piece of work in explanations of how certain aspects of the sport works. Haiykuu! manages to piece of work information technology in flawlessly. My knowledge of volleyball stops at the grade school level (where all nosotros did was rotate, the positions weren't named, and players weren't allowed to fifty-fifty swoop or roll). The explanations are short, to the betoken, and staggered. Simply now I know all the positions, the rules, the different types of moves, special attacks, formations, etc., without really realizing at the time I was being schooled on the subject.

Every unmarried sports anime I've seen, I'm guilty of fast forwarding through games or matches or tournaments. Literally every i. I've never washed it with Haikyuu! Non even when I rewatched the whole serial.

Art
The art is very good, a solid 8, simply not the best always. Information technology really works to highlight the fluidity of motion throughout sports play. It'due south not over the top or excessive, so it'southward a bit quiet with how good it is. I think the all-time indication of how adept the art is, is when you're looking at someone on the opposite side of the cyberspace, and the player is basically melding into the net, but information technology doesn't wait weird at all. If you watch it, yous'll become what I mean.

I also really like the graphic symbol designs. The characters are drawn in the more realistic, life-like style vs. cartoon-like. This really adds to the game play; their muscles tensing, their movements, their presence.

Sound
The sound is what gets me. Information technology's really effective. But like the art, information technology'southward non over the top. A sure sound happens and y'all know something is about to go downward, like a cool motion. A sure melody plays and yous know you're about to run across someone who is a worthy opponent. It really highlights the mood. Also the sports sounds, the squeak of shoes on a gym floor, the smack of the brawl, even the sound of the ball slicing through the air makes everything more than believable.

The vocalization interim is very skilful as well. The tones and nuances fit each character's personality. I can't say any examples without giving things abroad (because non all characters are introduced at the aforementioned time).

Character
Haiykuu! does a really good job of developing the characters. You know what each graphic symbol's personality is like. What their role is on the court and on the team. Even the characters that are on the bench, you really feel it and connect with them even if they aren't the ones playing in the main lucifer (i.e. their thwarting at not playing, their desire to be on the court, their feelings of back up for their team).

If someone does something hilarious or quirky, every bit the viewer you lot can hands think to yourself, "that is And then like so-and-so to do that."

You lot really get a sense of the character'south ability, athletically and emotionally. their maturity levels (both mentally and sports-wise). Their tendencies and characteristics that make them, THEM.

Even a lot of the teams they face, yous can easily fall in love with the opposing players, because they make sure to develop them as well. This too makes matches much more than interesting and makes you more emotionally invested in them.

Enjoyment
I personally love Haikyuu! to beyond the moon and back. I'g going to state it hither, that this is the showtime time ever that I have liked an anime much more than the source manga it's adjusted from. I'm just being honest. If someone had told me to read Haikyuu! the manga, I would take somewhen dropped it. I started reading it after I started watching the anime, and I'chiliad simply continuing because I'thou so emotionally invested in the characters and want MORE!

The anime really brings the story to life.

Plus the overall humor woven throughout the whole series, is an awesome bonus

Overall.
Yes, x out of ten. Again, this coming from someone who is not a sports anime fan. Or maybe I merely hadn't been introduced to the right one, ehem, in club to see the light.

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Nov 16, 2014

Overall 9
Story 5
Blitheness 8
Sound 9
Character 9
Enjoyment 9

The most of import affair in a team sports is, without a doubt, the team. This holds especially true for volleyball. Having half-dozen talented players is all fine, but equally long as they aren't a team and don't evidence team spirit, that talent is surely in vain. But what if it'south the other way circular; is it a surefire way to win when you take one squad where not everyone is talented?

Non really. Simply the chances are college when there's i team, rather than 6 players.

Haikyuu!!, or Loftier Spring in English language, is virtually Hinata and Kageyama, two players who originally stand at the contrary side of the volleyball net – plus are personality-wise polar opposites also - and are, due to the fact that they attend the same high school, forced to work together. During that process, they learn the importance of a team and that you don't lose or win solitary. The evidence eventually does focus on the entire Karasuno volleyball squad (and on other teams too), simply it'south still obvious who the master characters are.
As with almost sports anime, the plot starts with Hinata and Kageyama meeting (and fighting), then joining the Karasuno volleyball squad, and the team contesting others all the way to the Inter-Highs. The volleyball aspects are well explained though and nicely weaved into dialogues. We larn almost the libero when the libero appears. We learn about Quick As when Kageyama and Hinata perform a Quick A. There is no huge info dump in that way; the viewer is pretty much spoonfed with information, i term explained at a time. The plot isn't very original and average at best, but to be fair, Haikyuu is an anime where it's more most the characters than the story.

What I liked about Haikyuu was the fact that the show doesn't rely on superpowers, fifty-fifty though it was somewhat unbelievable at some points. At that place is the fact that Kageyama can exactly pin-point where to toss the ball, for example, or Hinata jumping a felt hundred metres high. But except that, there are no laser beams emerging from the player's optics, there is no "super saiyan"-mode, nix like that. And the best part is: Even the supporting cast thinks it's weird. They remember it's weird when Kageyama perfectly tosses the ball to Hinata, who jumps a felt hundred metres high. They express mirth when a character names his moves. I simply loved that because most sports anime tend to have those things for granted, which isn't realistic at all.

Equally previously mentioned, Haikyuu lives off its characters. The first eleven episodes are near the main team, Karasuno, which helps the viewer to learn and love the boys one by one, as almost are characterized well, accept good interactions with each other and their motivations are shown too. And so the opposing teams and characters kick in. There is the "fated rival" Nekoma, who appears in three episodes and then vanishes into thin air with the promise to run across once more in the Inter-Highs. In that location is Tokonami, the loser squad, and Dateko, the team that caused the ace Asahi to have a volleyball trauma. But the just opposing squad truly worth mentioning is Aoba Johsai which we get a lot to know of, every bit many of the players were one time teammates or upperclassmen of Kageyama, but especially so Oikawa, who tin can exist seen as the adversary of Haikyuu. He gets such strong characterization and his motivations are laid out so well that it makes him easily 1 of the best characters in the serial. Other characters who develop actually well are Karasuno's Tanaka – who gets introduced as one of the comic relief characters in the beginning and gets fleshed out properly afterwards on – likewise as Nishinoya, who is introduced every bit a hot-blooded, loud character, but speedily turns to i of the pillars of the protagonist team.

I wish I could say the same about Hinata, but sadly, that isn't true. While his motivations practise go shown early in the serial – as he is the main character – he yet acts near of the time like a "volleyball Naruto"; hotblooded, highly friends-focused and particularly abrasive in matches, when he screams "Bring it on!" for the tenth time (even if it does get revealed that it has a reason why he screams that style). Every bit for the other main character Kageyama, he certainly develops from the mean, oppressing attitude which brought him the nickname "King of the court" (no, that's definitely non praise), to a person who learns to depend on others and to heed to them for once. I actually like Haikyuu's cast, save one or two characters, and they make the show very good.

The animation, every bit the studio behind the series is Production I.One thousand, certainly does not disappoint. The scenes look crisp, the matches look fluid, and what I loved especially was, in some parts of the testify, when the characters smash the ball – that was when the blitheness became a lot like a sketch and that was very impressive in my optics. At that place is as well a scene which was reminiscent to the Monogatari Serial to me in Episode 21; when the vice-helm Sugawara wants to tell Kageyama to "do his best", but stops in the heart of the sentence and the apparently text "Let'southward win" gets shown for 2 seconds. Sometimes the characters await off-model (especially the ones watching the game), and sometimes scenes are reused over and over over again, but overall, it's certainly a visual banquet.

As for the audio, it e'er fits to the mood, and varies from electronic to directly up swing over rock; this applies to the opening and ending themes likewise. A special mention belongs to the voice cast; at that place were many familiar and unfamiliar names, and all of them did a bully chore. All of them adjust to their respective characters, but the one that shined the nearly was Oikawa'southward vox histrion and my favourite, Namikawa Daisuke, who made Oikawa to the corking antagonist that he is.

When I watched Haikyuu on a weekly footing, I was looking forward to every next calendar week, and loved every single episode. When I rewatched it once the testify was over, I didn't enjoy it that much. I thought the events before the Inter-High (which starts in Episode xv) to be average at best. Simply after the Inter-High started, that was when my enjoyment had a peak, especially so in the last lucifer, Karasuno vs Aoba Johsai. To me, that's when the serial really evolves from the average sports anime to a great 1.

Haikyuu's cadre theme is the team. It's about learning to trust each other when you're in a team, it's about winning and losing as a team, it'southward about overcoming obstacles as a team. For being that team-focused, Haikyuu really spends lots of its time for the viewer to get to know the team, and handles its characters with peachy intendance, even though the plot is past no means unique. It has great animation, a fitting sound and a wonderful voice cast. If y'all are debating whether or not to spotter this, and so don't hesitate and start Haikyuu. You won't regret information technology.

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